ROLE A
SNATCHERS
Get in. Fill the bag. Get out.
- 01 Choose value or speed
- 02 Reach the stash to bank it
- 03 Try not to look behind you
Multiplayer heist game // In development
Steal the lot. Avoid one touch. Try not to carry more than you can run with.
Artist impression · not gameplay footage
01 — The job
Two teams. Short rounds. One side steals while the other gives chase. Then everyone swaps jobs and pretends they learned something.
Cash is light. Safes are not. Everything has a price and, less helpfully, a weight.
The fuller your bag, the less convincing your escape becomes. Greed has a movement penalty.
A Catcher tags you. The whole haul hits the floor. Everybody suddenly has a new plan.
02 — Pick a side
ROLE A
Get in. Fill the bag. Get out.
ROLE B
Find them. Touch them. That's it.
Roles swap after every round. Fairness has been attempted.
03 — Risk weighs something
Every item fills the bag and takes a little speed with it. One more gold bar could win the round. It could also make you extremely catchable.
The bag fills up. Then you're slow. That's the whole game, really.
04 — The catch
Catch a loaded Snatcher and their haul explodes back into play. The disaster is immediate. The opportunity is communal.
05 — Current intel
We are building the game before announcing the date. This has made the date less impressive, but considerably more honest.
06 — Planned for Steam
The first public release will focus on a complete heist loop. Early Access will help us tune the maps, balance greed against speed, and discover which disasters are funniest with real players.
No invented release date. Wishlist button when there is somewhere honest to point it.
Stay informed
Occasional development updates. A release announcement eventually. No daily engagement strategy.