Artist impression of a blue-clad Snatcher escaping a museum with an overfilled loot bag while an orange-clad Catcher gives chase

Multiplayer heist game // In development

SNATCHERS

Grab it and run

Steal the lot. Avoid one touch. Try not to carry more than you can run with.

STATUS
Being made
PLATFORM
PC first
RELEASE
When ready

Artist impression · not gameplay footage

GRAB LOOTGET HEAVYRUN SLOWERDROP EVERYTHINGSWAP SIDES

01 — The job

A simple plan.
It gets worse.

Two teams. Short rounds. One side steals while the other gives chase. Then everyone swaps jobs and pretends they learned something.

  1. 01

    Take something

    Cash is light. Safes are not. Everything has a price and, less helpfully, a weight.

  2. 02

    Get slower

    The fuller your bag, the less convincing your escape becomes. Greed has a movement penalty.

  3. 03

    Avoid one touch

    A Catcher tags you. The whole haul hits the floor. Everybody suddenly has a new plan.

02 — Pick a side

Same map.
Different problem.

ROLE A

SNATCHERS

Get in. Fill the bag. Get out.

  • 01 Choose value or speed
  • 02 Reach the stash to bank it
  • 03 Try not to look behind you

ROLE B

CATCHERS

Find them. Touch them. That's it.

  • 01 Cut off the escape route
  • 02 Return abandoned loot
  • 03 Be the problem behind them

Roles swap after every round. Fairness has been attempted.

Artist impression of an overloaded Snatcher struggling toward the stash while a Catcher closes in
Artist impression · representative concept, not gameplay footage

03 — Risk weighs something

More loot.
Less running.

Every item fills the bag and takes a little speed with it. One more gold bar could win the round. It could also make you extremely catchable.

The bag fills up. Then you're slow. That's the whole game, really.

04 — The catch

One touch.
All of it, on the floor.

Catch a loaded Snatcher and their haul explodes back into play. The disaster is immediate. The opportunity is communal.

01 touch 100% dropped 0 sympathy
Artist impression of a Catcher tagging a Snatcher as the stolen haul scatters through the air
Artist impression · representative concept, not gameplay footage

05 — Current intel

It exists.
We are working on it.

ACTIVE DEVELOPMENT
MODE
Round-based team heists
PLAYERS
Built for friends
LAUNCH
PC
PRICE
Not invented yet

We are building the game before announcing the date. This has made the date less impressive, but considerably more honest.

Artist impression of a blue-clad Snatcher escaping with an overloaded loot bag while an orange-clad Catcher gives chase
Artist impression · representative concept, not gameplay footage

06 — Planned for Steam

Early Access.
When it is playable.

The first public release will focus on a complete heist loop. Early Access will help us tune the maps, balance greed against speed, and discover which disasters are funniest with real players.

STEAM EARLY ACCESS STORE PAGE IN PREPARATION

No invented release date. Wishlist button when there is somewhere honest to point it.

Stay informed

Get the signal
when there is one.

Occasional development updates. A release announcement eventually. No daily engagement strategy.